feat(hs): raise statue HP, transform players in-battle, per-player team roster packet, drop wing-unequip

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Acentech Dev
2026-07-21 10:24:54 +03:00
parent 7aae9dff0c
commit 1e8478fe70
9 changed files with 511 additions and 95 deletions

View File

@@ -77,8 +77,8 @@ internal class HeykelSavasiMap : BaseMapInitializer
var statueAttributes = new Dictionary<AttributeDefinition, float>
{
{ Stats.Level, 100 },
{ Stats.MaximumHealth, 200000 }, // tuning
{ Stats.DefenseBase, 200 },
{ Stats.MaximumHealth, 3_000_000 }, // tuning: big HP piñata that takes sustained effort to break
{ Stats.DefenseBase, 500 },
{ Stats.DefenseRatePvm, 100 },
};
statue.AddAttributes(statueAttributes, this.Context, this.GameConfiguration);