feat(CS-P1): GM chat commands (/csstatus /csstart /csphase /cssetowner /csreset)
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// <copyright file="CastleSiegePhaseChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.CastleSiege;
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using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
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using MUnique.OpenMU.GameLogic.Views;
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using MUnique.OpenMU.Interfaces;
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using MUnique.OpenMU.PlugIns;
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/// <summary>Forces a specific Castle Siege phase. GM only. Usage: /csphase Siege.</summary>
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[Guid("A1B2C3D4-0003-4E5F-9A0B-CA5710000003")]
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[PlugIn]
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[Display(Name = "Castle Siege Phase", Description = "GM command: /csphase <Ownership|Registration|Preparation|Siege|Settlement>")]
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[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
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public class CastleSiegePhaseChatCommandPlugIn : IChatCommandPlugIn
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{
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private const string Command = "/csphase";
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/// <inheritdoc />
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public string Key => Command;
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/// <inheritdoc/>
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public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc />
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public async ValueTask HandleCommandAsync(Player player, string command)
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{
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var parts = command.Split(' ', StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length < 2 || !Enum.TryParse<CastleSiegePhase>(parts[1], true, out var phase))
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{
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Usage: /csphase <Ownership|Registration|Preparation|Siege|Settlement>", MessageType.BlueNormal)).ConfigureAwait(false);
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return;
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}
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var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
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if (context is null)
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{
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false);
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return;
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}
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await context.ForcePhaseAsync(phase, DateTime.UtcNow).ConfigureAwait(false);
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync($"Castle Siege: phase set to {phase}.", MessageType.BlueNormal)).ConfigureAwait(false);
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}
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}
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// <copyright file="CastleSiegeResetChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
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using MUnique.OpenMU.GameLogic.Views;
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using MUnique.OpenMU.Interfaces;
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using MUnique.OpenMU.PlugIns;
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/// <summary>Resets Castle Siege to the ownership phase and clears registrations. GM only.</summary>
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[Guid("A1B2C3D4-0005-4E5F-9A0B-CA5710000005")]
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[PlugIn]
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[Display(Name = "Castle Siege Reset", Description = "GM command: /csreset")]
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[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
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public class CastleSiegeResetChatCommandPlugIn : IChatCommandPlugIn
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{
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private const string Command = "/csreset";
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/// <inheritdoc />
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public string Key => Command;
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/// <inheritdoc/>
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public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc />
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public async ValueTask HandleCommandAsync(Player player, string command)
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{
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var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
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if (context is null)
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{
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false);
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return;
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}
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await context.ResetAsync(DateTime.UtcNow).ConfigureAwait(false);
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege reset to ownership phase.", MessageType.BlueNormal)).ConfigureAwait(false);
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}
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}
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// <copyright file="CastleSiegeSetOwnerChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
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using MUnique.OpenMU.GameLogic.Views;
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using MUnique.OpenMU.Interfaces;
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using MUnique.OpenMU.PlugIns;
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/// <summary>Sets the Castle Siege owner guild by name. GM only. Usage: /cssetowner GuildName (empty clears).</summary>
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[Guid("A1B2C3D4-0004-4E5F-9A0B-CA5710000004")]
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[PlugIn]
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[Display(Name = "Castle Siege Set Owner", Description = "GM command: /cssetowner <guildName>")]
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[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
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public class CastleSiegeSetOwnerChatCommandPlugIn : IChatCommandPlugIn
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{
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private const string Command = "/cssetowner";
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/// <inheritdoc />
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public string Key => Command;
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/// <inheritdoc/>
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public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc />
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public async ValueTask HandleCommandAsync(Player player, string command)
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{
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var parts = command.Split(' ', 2, StringSplitOptions.RemoveEmptyEntries);
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var owner = parts.Length >= 2 ? parts[1].Trim() : null;
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var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
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if (context is null)
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{
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false);
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return;
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}
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context.SetOwner(string.IsNullOrWhiteSpace(owner) ? null : owner);
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync($"Castle Siege owner set to {owner ?? "(none)"}.", MessageType.BlueNormal)).ConfigureAwait(false);
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}
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}
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// <copyright file="CastleSiegeStartChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
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using MUnique.OpenMU.GameLogic.Views;
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using MUnique.OpenMU.Interfaces;
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using MUnique.OpenMU.PlugIns;
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/// <summary>Forces the Castle Siege into the registration phase. GM only.</summary>
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[Guid("A1B2C3D4-0002-4E5F-9A0B-CA5710000002")]
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[PlugIn]
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[Display(Name = "Castle Siege Start", Description = "GM command: /csstart")]
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[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
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public class CastleSiegeStartChatCommandPlugIn : IChatCommandPlugIn
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{
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private const string Command = "/csstart";
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/// <inheritdoc />
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public string Key => Command;
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/// <inheritdoc/>
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public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc />
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public async ValueTask HandleCommandAsync(Player player, string command)
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{
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var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
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if (context is null)
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{
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false);
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return;
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}
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await context.ForceStartRegistrationAsync(DateTime.UtcNow).ConfigureAwait(false);
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege: registration started.", MessageType.BlueNormal)).ConfigureAwait(false);
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}
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}
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// <copyright file="CastleSiegeStatusChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
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using MUnique.OpenMU.GameLogic.Views;
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using MUnique.OpenMU.Interfaces;
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using MUnique.OpenMU.PlugIns;
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/// <summary>Shows the current Castle Siege status. GM only.</summary>
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[Guid("A1B2C3D4-0001-4E5F-9A0B-CA5710000001")]
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[PlugIn]
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[Display(Name = "Castle Siege Status", Description = "GM command: /csstatus")]
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[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
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public class CastleSiegeStatusChatCommandPlugIn : IChatCommandPlugIn
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{
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private const string Command = "/csstatus";
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/// <inheritdoc />
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public string Key => Command;
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/// <inheritdoc/>
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public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc />
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public async ValueTask HandleCommandAsync(Player player, string command)
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{
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var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
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var text = context?.GetStatusText() ?? "Castle Siege plugin not active.";
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync(text, MessageType.BlueNormal)).ConfigureAwait(false);
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}
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}
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