feat(CS-P1): GM chat commands (/csstatus /csstart /csphase /cssetowner /csreset)
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Acentech Dev
2026-07-14 22:44:46 +03:00
parent 6999a780f3
commit 268d40acd1
5 changed files with 210 additions and 0 deletions

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// <copyright file="CastleSiegeResetChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.Interfaces;
using MUnique.OpenMU.PlugIns;
/// <summary>Resets Castle Siege to the ownership phase and clears registrations. GM only.</summary>
[Guid("A1B2C3D4-0005-4E5F-9A0B-CA5710000005")]
[PlugIn]
[Display(Name = "Castle Siege Reset", Description = "GM command: /csreset")]
[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
public class CastleSiegeResetChatCommandPlugIn : IChatCommandPlugIn
{
private const string Command = "/csreset";
/// <inheritdoc />
public string Key => Command;
/// <inheritdoc/>
public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc />
public async ValueTask HandleCommandAsync(Player player, string command)
{
var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
if (context is null)
{
await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false);
return;
}
await context.ResetAsync(DateTime.UtcNow).ConfigureAwait(false);
await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege reset to ownership phase.", MessageType.BlueNormal)).ConfigureAwait(false);
}
}