feat(CS-P1): GM chat commands (/csstatus /csstart /csphase /cssetowner /csreset)
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// <copyright file="CastleSiegeStartChatCommandPlugIn.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
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using System.Runtime.InteropServices;
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using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
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using MUnique.OpenMU.GameLogic.Views;
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using MUnique.OpenMU.Interfaces;
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using MUnique.OpenMU.PlugIns;
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/// <summary>Forces the Castle Siege into the registration phase. GM only.</summary>
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[Guid("A1B2C3D4-0002-4E5F-9A0B-CA5710000002")]
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[PlugIn]
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[Display(Name = "Castle Siege Start", Description = "GM command: /csstart")]
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[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
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public class CastleSiegeStartChatCommandPlugIn : IChatCommandPlugIn
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{
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private const string Command = "/csstart";
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/// <inheritdoc />
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public string Key => Command;
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/// <inheritdoc/>
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public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
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/// <inheritdoc />
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public async ValueTask HandleCommandAsync(Player player, string command)
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{
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var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
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if (context is null)
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{
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege plugin not active.", MessageType.BlueNormal)).ConfigureAwait(false);
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return;
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}
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await context.ForceStartRegistrationAsync(DateTime.UtcNow).ConfigureAwait(false);
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await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync("Castle Siege: registration started.", MessageType.BlueNormal)).ConfigureAwait(false);
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}
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}
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