feat(CS-P1): GM chat commands (/csstatus /csstart /csphase /cssetowner /csreset)
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Acentech Dev
2026-07-14 22:44:46 +03:00
parent 6999a780f3
commit 268d40acd1
5 changed files with 210 additions and 0 deletions

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// <copyright file="CastleSiegeStatusChatCommandPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic.PlugIns.ChatCommands;
using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.PlugIns.PeriodicTasks;
using MUnique.OpenMU.GameLogic.Views;
using MUnique.OpenMU.Interfaces;
using MUnique.OpenMU.PlugIns;
/// <summary>Shows the current Castle Siege status. GM only.</summary>
[Guid("A1B2C3D4-0001-4E5F-9A0B-CA5710000001")]
[PlugIn]
[Display(Name = "Castle Siege Status", Description = "GM command: /csstatus")]
[ChatCommandHelp(Command, CharacterStatus.GameMaster)]
public class CastleSiegeStatusChatCommandPlugIn : IChatCommandPlugIn
{
private const string Command = "/csstatus";
/// <inheritdoc />
public string Key => Command;
/// <inheritdoc/>
public CharacterStatus MinCharacterStatusRequirement => CharacterStatus.GameMaster;
/// <inheritdoc />
public async ValueTask HandleCommandAsync(Player player, string command)
{
var context = CastleSiegeEventPlugIn.TryGetContext(player.GameContext);
var text = context?.GetStatusText() ?? "Castle Siege plugin not active.";
await player.InvokeViewPlugInAsync<IShowMessagePlugIn>(p => p.ShowMessageAsync(text, MessageType.BlueNormal)).ConfigureAwait(false);
}
}