test(ADAMU-CUSTOM): regression test for GameMap.GetNpcByNumber (remote-NPC)
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@@ -165,6 +165,26 @@ public class GameMapTest
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Assert.That(player2.Object.Observers.Count, Is.EqualTo(0));
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Assert.That(player2.Object.Observers.Count, Is.EqualTo(0));
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}
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}
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/// <summary>
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/// ADAMU-CUSTOM: remote-NPC — GetNpcByNumber, definition number ile spawn olmuş NPC'yi bulur;
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/// bilinmeyen number için null döner. (upstream merge bu özelliği bozarsa bu test kırılır.)
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/// </summary>
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[Test]
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public async ValueTask GetNpcByNumberFindsSpawnedNpcAsync()
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{
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var map = new GameMap(new GameMapDefinition(), TimeSpan.FromSeconds(60), ChunkSize);
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var definition = new MUnique.OpenMU.DataModel.Configuration.MonsterDefinition { Number = 540 };
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var spawnArea = new MUnique.OpenMU.DataModel.Configuration.MonsterSpawnArea { MonsterDefinition = definition };
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var npc = new MUnique.OpenMU.GameLogic.NPC.NonPlayerCharacter(spawnArea, definition, map)
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{
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Position = new Point(100, 100),
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};
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await map.AddAsync(npc).ConfigureAwait(false);
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Assert.That(map.GetNpcByNumber(540), Is.SameAs(npc));
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Assert.That(map.GetNpcByNumber(999), Is.Null);
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}
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private Mock<ITestPlayer> GetPlayer()
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private Mock<ITestPlayer> GetPlayer()
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{
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{
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var player = new Mock<ITestPlayer>();
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var player = new Mock<ITestPlayer>();
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