diff --git a/src/GameLogic/Views/MiniGames/IShowHeykelSavasiTeamPanelPlugIn.cs b/src/GameLogic/Views/MiniGames/IShowHeykelSavasiTeamPanelPlugIn.cs
new file mode 100644
index 0000000..1d3aac4
--- /dev/null
+++ b/src/GameLogic/Views/MiniGames/IShowHeykelSavasiTeamPanelPlugIn.cs
@@ -0,0 +1,18 @@
+//
+// Licensed under the MIT License. See LICENSE file in the project root for full license information.
+//
+
+namespace MUnique.OpenMU.GameLogic.Views.MiniGames;
+
+///
+/// Interface of a view whose implementation informs about the opened Heykel Savasi team-select panel.
+///
+public interface IShowHeykelSavasiTeamPanelPlugIn : IViewPlugIn
+{
+ ///
+ /// Shows the Heykel Savasi team-select panel.
+ ///
+ /// The current number of players in the red team.
+ /// The current number of players in the blue team.
+ ValueTask ShowTeamPanelAsync(int redCount, int blueCount);
+}
diff --git a/src/GameServer/RemoteView/MiniGames/ShowHeykelSavasiTeamPanelPlugIn.cs b/src/GameServer/RemoteView/MiniGames/ShowHeykelSavasiTeamPanelPlugIn.cs
new file mode 100644
index 0000000..0ccefce
--- /dev/null
+++ b/src/GameServer/RemoteView/MiniGames/ShowHeykelSavasiTeamPanelPlugIn.cs
@@ -0,0 +1,39 @@
+//
+// Licensed under the MIT License. See LICENSE file in the project root for full license information.
+//
+
+namespace MUnique.OpenMU.GameServer.RemoteView.MiniGames;
+
+using System.Runtime.InteropServices;
+using MUnique.OpenMU.GameLogic;
+using MUnique.OpenMU.GameLogic.Views.MiniGames;
+using MUnique.OpenMU.Network.Packets.ServerToClient;
+using MUnique.OpenMU.PlugIns;
+
+///
+/// The default implementation of the which is forwarding everything to the game client with specific data packets.
+///
+[PlugIn]
+[Guid("bccff260-8f1c-40fe-90b2-110723e13374")]
+public class ShowHeykelSavasiTeamPanelPlugIn : IShowHeykelSavasiTeamPanelPlugIn
+{
+ private readonly RemotePlayer _player;
+
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// The player.
+ public ShowHeykelSavasiTeamPanelPlugIn(RemotePlayer player) => this._player = player;
+
+ ///
+ public async ValueTask ShowTeamPanelAsync(int redCount, int blueCount)
+ {
+ var connection = this._player.Connection;
+ if (connection is null)
+ {
+ return;
+ }
+
+ await connection.SendHeykelSavasiOpenTeamPanelAsync((byte)redCount, (byte)blueCount).ConfigureAwait(false);
+ }
+}