Regenerate packet code from merged XML (TvT + chat-command packets)

The ClientToServer/ServerToClient packet .cs/.md are XSL-generated from the .xml
(Network.Packets PreBuild). Regenerated after hand-merging the packet XML so the
generated structs contain BOTH the AdaMu custom TvT (HeykelSavasi FA/FB/FC/FD +
TeamSelect) packets AND the upstream chat-command packets (F5/00 request, F5/01
AvailableChatCommand).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Acentech Dev
2026-07-27 01:19:53 +03:00
parent 4f63b5f4f3
commit 30b0fd1bc9
6 changed files with 610 additions and 1 deletions

View File

@@ -17604,6 +17604,83 @@ public readonly struct HeykelSavasiTeamSelect
/// <returns>The packet as byte span.</returns>
public static implicit operator Memory<byte>(HeykelSavasiTeamSelect packet) => packet._data;
}
/// <summary>
/// Is sent by the client when: A client which supports a user interface for chat commands requests the list of commands which are available to the player. It's usually sent after the character entered the game world.
/// Causes reaction on server side: The server sends an AvailableChatCommand message for each available chat command.
/// </summary>
public readonly struct ChatCommandListRequest
{
private readonly Memory<byte> _data;
/// <summary>
/// Initializes a new instance of the <see cref="ChatCommandListRequest"/> struct.
/// </summary>
/// <param name="data">The underlying data.</param>
public ChatCommandListRequest(Memory<byte> data)
: this(data, true)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ChatCommandListRequest"/> struct.
/// </summary>
/// <param name="data">The underlying data.</param>
/// <param name="initialize">If set to <c>true</c>, the header data is automatically initialized and written to the underlying span.</param>
private ChatCommandListRequest(Memory<byte> data, bool initialize)
{
this._data = data;
if (initialize)
{
var header = this.Header;
header.Type = HeaderType;
header.Code = Code;
header.Length = (byte)Math.Min(data.Length, Length);
header.SubCode = SubCode;
}
}
/// <summary>
/// Gets the header type of this data packet.
/// </summary>
public static byte HeaderType => 0xC1;
/// <summary>
/// Gets the operation code of this data packet.
/// </summary>
public static byte Code => 0xF5;
/// <summary>
/// Gets the operation sub-code of this data packet.
/// The <see cref="Code" /> is used as a grouping key.
/// </summary>
public static byte SubCode => 0x00;
/// <summary>
/// Gets the initial length of this data packet. When the size is dynamic, this value may be bigger than actually needed.
/// </summary>
public static int Length => 4;
/// <summary>
/// Gets the header of this packet.
/// </summary>
public C1HeaderWithSubCode Header => new (this._data);
/// <summary>
/// Performs an implicit conversion from a Memory of bytes to a <see cref="ChatCommandListRequest"/>.
/// </summary>
/// <param name="packet">The packet as span.</param>
/// <returns>The packet as struct.</returns>
public static implicit operator ChatCommandListRequest(Memory<byte> packet) => new (packet, false);
/// <summary>
/// Performs an implicit conversion from <see cref="ChatCommandListRequest"/> to a Memory of bytes.
/// </summary>
/// <param name="packet">The packet as struct.</param>
/// <returns>The packet as byte span.</returns>
public static implicit operator Memory<byte>(ChatCommandListRequest packet) => packet._data;
}
/// <summary>
/// The state of the trade button.
/// </summary>