baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-14-MapObjectOutOfScope_by-server.md
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docs/Packets/C1-14-MapObjectOutOfScope_by-server.md
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# C1 14 - MapObjectOutOfScope (by server)
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## Is sent when
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One or more objects (player, npc, etc.) on the map got out of scope, e.g. when the own player moved away from it/them or the object itself moved.
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## Causes the following actions on the client side
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The game client removes the objects from the game map.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x14 | Packet header - packet type identifier |
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| 3 | 1 | Byte | | ObjectCount |
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| 4 | ObjectId.Length * ObjectCount | Array of ObjectId | | Objects |
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### ObjectId Structure
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Contains the id of a object.
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Length: 2 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 2 | ShortBigEndian | | Id |
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