baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C1 1D - AreaSkillHit075 (by client)
## Is sent when
An area skill was performed and the client decided to hit one or more targets.
## Causes the following actions on the server side
The server is calculating the damage and applying it to the targets. The attacker gets a response back with the caused damage.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | | Packet header - length of the packet |
| 2 | 1 | Byte | 0x1D | Packet header - packet type identifier |
| 3 | 1 | Byte | | SkillIndex; The index of the skill in the skill list. |
| 4 | 1 | Byte | | TargetX |
| 5 | 1 | Byte | | TargetY |
| 6 | 1 | Byte | | TargetCount; The number of targets which are hit. |
| 7 | TargetData.Length * TargetCount | Array of TargetData | | Targets |
### TargetData Structure
Contains the data of the target
Length: 2 Bytes
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 2 | ShortBigEndian | | TargetId |