baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-26-FE-MaximumHealthAndShield_by-server.md
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docs/Packets/C1-26-FE-MaximumHealthAndShield_by-server.md
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# C1 26 FE - MaximumHealthAndShield (by server)
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## Is sent when
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When the maximum health changed, e.g. by adding stat points or changed items.
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## Causes the following actions on the client side
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The health and shield bar is updated on the game client user interface.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 9 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x26 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0xFE | Packet header - sub packet type identifier |
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| 4 | 2 | ShortBigEndian | | Health |
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| 7 | 2 | ShortBigEndian | | Shield |
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