baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C1 34 - RepairItemRequest (by client)
## Is sent when
A player wants to repair an item of his inventory.
## Causes the following actions on the server side
The item is repaired if the player has enough money in its inventory. A corresponding response is sent.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | 5 | Packet header - length of the packet |
| 2 | 1 | Byte | 0x34 | Packet header - packet type identifier |
| 3 | 1 | Byte | | ItemSlot; Inventory item slot of the target item. If it's 0xFF, the player wants to repair all items - this is only possible with some opened NPC dialogs. Repairing the pet item slot (8) is only possible when the pet trainer npc is opened. |
| 4 | 1 | Boolean | | IsSelfRepair; If the player repairs it over his inventory, it's true. However, a server should never rely on this flag and do his own checks. |