baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-3C-TradeButtonStateChanged_by-server.md
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docs/Packets/C1-3C-TradeButtonStateChanged_by-server.md
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# C1 3C - TradeButtonStateChanged (by server)
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## Is sent when
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After the trading partner checked or unchecked the trade accept button.
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## Causes the following actions on the client side
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The game client updates the trade button state accordingly.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 4 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x3C | Packet header - packet type identifier |
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| 3 | 1 | TradeButtonState | | State |
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### TradeButtonState Enum
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Defines the state of the trade button.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | Unchecked | Trade button is not pressed. It means that the trade is not yet accepted by the trader. |
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| 1 | Checked | Trade Button is pressed. It means that the trade is accepted by the trader. |
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| 2 | Red | This state is only sent to the client. After some seconds the client is changing back to normal Unchecked. |
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