baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-44-PartyHealthUpdate_by-server.md
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docs/Packets/C1-44-PartyHealthUpdate_by-server.md
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# C1 44 - PartyHealthUpdate (by server)
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## Is sent when
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Periodically, when the health state of the party changed.
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## Causes the following actions on the client side
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The party health list is updated.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x44 | Packet header - packet type identifier |
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| 3 | 1 | Byte | | Count |
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| 4 | PartyMemberHealth.Length * Count | Array of PartyMemberHealth | | Members |
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### PartyMemberHealth Structure
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Health of a party member
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Length: 1 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 4 bit | Byte | | Index |
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| 0 | 4 bit | Byte | | Value; A value from 0 to 10 about the health of a player. 10 means the current health is 100% of the maximum health. |
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