baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C1 48 - ShowEffect (by server)
## Is sent when
After a player achieved or lost something.
## Causes the following actions on the client side
An effect is shown for the affected player.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | 6 | Packet header - length of the packet |
| 2 | 1 | Byte | 0x48 | Packet header - packet type identifier |
| 3 | 2 | ShortBigEndian | | PlayerId |
| 5 | 1 | EffectType | | Effect |
### EffectType Enum
Defines the effect which is shown for the player.
| Value | Name | Description |
|-------|------|-------------|
| 3 | ShieldPotion | The player gained shield by drinking a potion. |
| 16 | LevelUp | A level up effect is shown for the player. |
| 17 | ShieldLost | The players shield depleted. |