baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-83-VaultProtectionInformation_by-server.md
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docs/Packets/C1-83-VaultProtectionInformation_by-server.md
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# C1 83 - VaultProtectionInformation (by server)
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## Is sent when
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After the player requested to open the vault.
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## Causes the following actions on the client side
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The game client updates the UI to show the current vault protection state.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 4 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x83 | Packet header - packet type identifier |
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| 3 | 1 | VaultProtectionState | | ProtectionState |
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### VaultProtectionState Enum
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Defines the vault protection state.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | Unprotected | The vault is unprotected. |
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| 1 | Locked | The vault is protected and locked. To move items or money, the player needs to unlock it. |
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| 10 | UnlockFailedByWrongPin | The vault is protected and locked. The user-requested unlock failed by a wrong pin. |
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| 11 | SetPinFailedBecauseLock | The vault is protected and locked and the player-requested pin setting failed because of the lock. |
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| 12 | Unlocked | The vault is protected, but was unlocked by the player. |
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| 13 | RemovePinFailedByWrongPassword | The vault is protected and the player-requested pin removal failed by using the wrong password. |
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