baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-92-UpdateMiniGameState_by-server.md
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docs/Packets/C1-92-UpdateMiniGameState_by-server.md
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# C1 92 - UpdateMiniGameState (by server)
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## Is sent when
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The state of a mini game event is about to change in 30 seconds.
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## Causes the following actions on the client side
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The client side shows a message about the changing state.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 4 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0x92 | Packet header - packet type identifier |
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| 3 | 1 | MiniGameTypeState | | State |
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### MiniGameTypeState Enum
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The state of the mini games.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | DevilSquareClosed | Is sent when the devil square is currently closed and will be opened. "You will enter Devil Square (x seconds from now)". |
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| 1 | DevilSquareOpened | Is sent when the devil square game is currently opened for entrance and closing for entrance. "The gate of Devil Square will close down in x seconds". |
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| 2 | DevilSquareRunning | Is sent when the devil square game is currently running and is about to end. "The gate of Devil Square is closing down (x seconds remaining)". |
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| 3 | BloodCastleClosed | The blood castle game is closed. "Blood Castle Closing (in x seconds)". |
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| 4 | BloodCastleOpened | The blood castle game is opened for entrance. "Blood Castle Infiltration (in x seconds)". |
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| 5 | BloodCastleEnding | The blood castle game is ending. "Blood Castle ends (in x seconds)". |
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| 6 | BloodCastleFinished | The blood castle game is finished. "Blood Castle Event shuts down (in x seconds)". |
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| 7 | BloodCastleCongratulations | The blood castle game was finished successfully. "Congratulations". |
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| 10 | ChaosCastleClosed | The chaos castle game is closed. "Chaos Castle Closing (in x seconds)". |
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| 11 | ChaosCastleOpened | The chaos castle game is opened for entrance. "Chaos Castle Penetration (in x seconds)". |
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| 12 | ChaosCastleEnding | The chaos castle game is ending. "Chaos Castle Event ends (in x seconds)". |
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| 13 | ChaosCastleFinished | The chaos castle game is finished. Chaos Castle Event shuts down (in x seconds)". |
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