baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-AF-01-ChaosCastleEnterRequest_by-client.md
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docs/Packets/C1-AF-01-ChaosCastleEnterRequest_by-client.md
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# C1 AF 01 - ChaosCastleEnterRequest (by client)
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## Is sent when
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The player requests to enter the chaos castle by using the 'Armor of Guardsman' item.
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## Causes the following actions on the server side
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The server checks if the player can enter the event and sends a response (Code 0xAF) back to the client. If it was successful, the character gets moved to the event map.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 6 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xAF | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier |
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| 4 | 1 | Byte | | CastleLevel; The level of the chaos castle. Appears to always be 0. |
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| 5 | 1 | Byte | | TicketItemInventoryIndex; The index of the ticket item in the inventory. |
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