baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-BF-01-IllusionTempleState_by-server.md
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# C1 BF 01 - IllusionTempleState (by server)
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## Is sent when
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The player is in the illusion temple event and the server sends a cyclic update.
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## Causes the following actions on the client side
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The client shows the state in the user interface.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xBF | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier |
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| 4 | 2 | ShortLittleEndian | | RemainingSeconds |
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| 4 | 2 | ShortLittleEndian | | PlayerIndex |
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| 6 | 1 | Byte | | PositionX |
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| 7 | 1 | Byte | | PositionY |
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| 8 | 1 | Byte | | Team1Points |
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| 9 | 1 | Byte | | Team2Points |
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| 10 | 1 | Byte | | MyTeam |
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| 11 | 1 | Byte | | PartyCount |
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| 12 | IllusionTemplePartyEntry.Length * | Array of IllusionTemplePartyEntry | | PartyMembers |
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### IllusionTemplePartyEntry Structure
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Contains the info about a party member in illusion temple.
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Length: 5 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 2 | ShortLittleEndian | | PlayerId |
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| 2 | 2 | ShortLittleEndian | | MapNumber |
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| 3 | 1 | Byte | | PositionX |
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| 4 | 1 | Byte | | PositionY |
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