baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-BF-0A-ChainLightningHitInfo_by-server.md
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docs/Packets/C1-BF-0A-ChainLightningHitInfo_by-server.md
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# C1 BF 0A - ChainLightningHitInfo (by server)
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## Is sent when
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The player applied chain lightning to a target and the server calculated the hits.
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## Causes the following actions on the client side
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The client shows the chain lightning effect.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xBF | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x0A | Packet header - sub packet type identifier |
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| 4 | 2 | ShortBigEndian | | SkillNumber |
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| 6 | 2 | ShortLittleEndian | | PlayerId |
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| 8 | 1 | Byte | | TargetCount |
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| 10 | ChainTarget.Length * TargetCount | Array of ChainTarget | | Targets |
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### ChainTarget Structure
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Contains the target identifier.
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Length: 2 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 2 | ShortLittleEndian | | TargetId |
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