baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-C1-FriendAddRequest_by-client.md
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docs/Packets/C1-C1-FriendAddRequest_by-client.md
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# C1 C1 - FriendAddRequest (by client)
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## Is sent when
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A player wants to add another players character into his friend list of the messenger.
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## Causes the following actions on the server side
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A request is sent to the other player. If the player is currently offline, the request will be sent as soon as he is online again.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 13 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xC1 | Packet header - packet type identifier |
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| 3 | 10 | String | | FriendName |
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