baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-C2-FriendAddResponse_by-client.md
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docs/Packets/C1-C2-FriendAddResponse_by-client.md
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# C1 C2 - FriendAddResponse (by client)
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## Is sent when
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A player received a friend request from another player and responded to it.
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## Causes the following actions on the server side
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If the player accepted, the friend is added to the players friend list and both players get subscribed about each others online status.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 14 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xC2 | Packet header - packet type identifier |
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| 3 | 1 | Boolean | | Accepted |
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| 4 | 10 | String | | FriendRequesterName |
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