baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-C4-FriendOnlineStateUpdate_by-server.md
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docs/Packets/C1-C4-FriendOnlineStateUpdate_by-server.md
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# C1 C4 - FriendOnlineStateUpdate (by server)
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## Is sent when
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After a friend has been added to the friend list.
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## Causes the following actions on the client side
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The friend appears in the friend list.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 14 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xC4 | Packet header - packet type identifier |
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| 3 | 10 | String | | FriendName |
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| 13 | 1 | Byte | | ServerId; The server id on which the player currently is online. 0xFF means offline. |
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