baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C1 D4 - ObjectWalked (by server)
## Is sent when
An object in the observed scope (including the own player) walked to another position.
## Causes the following actions on the client side
The object is animated to walk to the new position.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | | Packet header - length of the packet |
| 2 | 1 | Byte | 0xD4 | Packet header - packet type identifier |
| 2 | 1 | Byte | | HeaderCode |
| 3 | 2 | ShortBigEndian | | ObjectId |
| 5 | 1 | Byte | | TargetX |
| 6 | 1 | Byte | | TargetY |
| 7 | 4 bit | Byte | | TargetRotation |
| 7 | 4 bit | Byte | | StepCount |
| 8 | | Binary | | StepData |