baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-D4-ObjectWalked_by-server.md
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docs/Packets/C1-D4-ObjectWalked_by-server.md
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# C1 D4 - ObjectWalked (by server)
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## Is sent when
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An object in the observed scope (including the own player) walked to another position.
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## Causes the following actions on the client side
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The object is animated to walk to the new position.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xD4 | Packet header - packet type identifier |
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| 2 | 1 | Byte | | HeaderCode |
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| 3 | 2 | ShortBigEndian | | ObjectId |
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| 5 | 1 | Byte | | TargetX |
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| 6 | 1 | Byte | | TargetY |
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| 7 | 4 bit | Byte | | TargetRotation |
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| 7 | 4 bit | Byte | | StepCount |
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| 8 | | Binary | | StepData |
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