baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C1 F3 00 - CharacterList095 (by server)
## Is sent when
After the game client requested it, usually after a successful login.
## Causes the following actions on the client side
The game client shows the available characters of the account.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | | Packet header - length of the packet |
| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x00 | Packet header - sub packet type identifier |
| 4 | 1 | Byte | | CharacterCount |
| 5 | CharacterData.Length * CharacterCount | Array of CharacterData | | Characters |
### CharacterData Structure
Data of one character in the list.
Length: 26 Bytes
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | | SlotIndex |
| 1 | 10 | String | | Name |
| 12 | 2 | ShortLittleEndian | | Level |
| 14 | 4 bit | CharacterStatus | | Status |
| 14 << 4 | 1 bit | Boolean | | IsItemBlockActive |
| 15 | 11 | Binary | | Appearance |
### CharacterStatus Enum
The status of a character.
| Value | Name | Description |
|-------|------|-------------|
| 0 | Normal | The state of the character is normal. |
| 1 | Banned | The character is banned from the game. |
| 32 | GameMaster | The character is a game master. |