baseline: OpenMU upstream b5a0961 (fresh source)
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# C1 F3 05 - CharacterLevelUpdateExtended (by server)
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## Is sent when
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After a character leveled up.
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## Causes the following actions on the client side
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Updates the level (and other related stats) in the game client and shows an effect.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 32 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x05 | Packet header - sub packet type identifier |
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| 4 | 2 | ShortLittleEndian | | Level |
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| 6 | 2 | ShortLittleEndian | | LevelUpPoints |
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| 8 | 4 | IntegerLittleEndian | | MaximumHealth |
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| 12 | 4 | IntegerLittleEndian | | MaximumMana |
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| 16 | 4 | IntegerLittleEndian | | MaximumShield |
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| 20 | 4 | IntegerLittleEndian | | MaximumAbility |
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| 24 | 2 | ShortLittleEndian | | FruitPoints |
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| 26 | 2 | ShortLittleEndian | | MaximumFruitPoints |
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| 28 | 2 | ShortLittleEndian | | NegativeFruitPoints |
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| 30 | 2 | ShortLittleEndian | | MaximumNegativeFruitPoints |
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