baseline: OpenMU upstream b5a0961 (fresh source)
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# C1 F3 06 - IncreaseCharacterStatPoint (by client)
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## Is sent when
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The player decides to add a stat point to a specific stat type, by pressing a plus-button in the character info menu.
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## Causes the following actions on the server side
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The server checks if a level-up-point is available. If yes, it adds the point to the specified stat type. It sends a response back to the client.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 5 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x06 | Packet header - sub packet type identifier |
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| 4 | 1 | CharacterStatAttribute | | StatType |
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### CharacterStatAttribute Enum
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Defines the type of a character stat attribute.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | Strength | The strength attribute. |
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| 1 | Agility | The agility attribute. |
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| 2 | Vitality | The vitality attribute. |
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| 3 | Energy | The energy attribute. |
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| 4 | Leadership | The leadership attribute. |
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