baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C1 F3 08 - HeroStateChanged (by server)
## Is sent when
After a the hero state of an observed character changed.
## Causes the following actions on the client side
The color of the name of the character is changed accordingly and a message is shown.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | 7 | Packet header - length of the packet |
| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x08 | Packet header - sub packet type identifier |
| 4 | 2 | ShortBigEndian | | PlayerId |
| 6 | 1 | CharacterHeroState | | NewState |
### CharacterHeroState Enum
Defines the hero state of a character.
| Value | Name | Description |
|-------|------|-------------|
| 0 | New | The character is new and has the highest state. |
| 1 | Hero | The character is a hero. |
| 2 | LightHero | The character is a hero, but the state is almost gone. |
| 3 | Normal | The character is in a neutral state. |
| 4 | PlayerKillWarning | The character killed another character, and has a kill warning. |
| 5 | PlayerKiller1stStage | The character killed two characters, and has some restrictions. |
| 6 | PlayerKiller2ndStage | The character killed more than two characters, and has hard restrictions. |