baseline: OpenMU upstream b5a0961 (fresh source)
This commit is contained in:
34
docs/Packets/C1-F3-08-HeroStateChanged_by-server.md
Normal file
34
docs/Packets/C1-F3-08-HeroStateChanged_by-server.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# C1 F3 08 - HeroStateChanged (by server)
|
||||
|
||||
## Is sent when
|
||||
|
||||
After a the hero state of an observed character changed.
|
||||
|
||||
## Causes the following actions on the client side
|
||||
|
||||
The color of the name of the character is changed accordingly and a message is shown.
|
||||
|
||||
## Structure
|
||||
|
||||
| Index | Length | Data Type | Value | Description |
|
||||
|-------|--------|-----------|-------|-------------|
|
||||
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
|
||||
| 1 | 1 | Byte | 7 | Packet header - length of the packet |
|
||||
| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
|
||||
| 3 | 1 | Byte | 0x08 | Packet header - sub packet type identifier |
|
||||
| 4 | 2 | ShortBigEndian | | PlayerId |
|
||||
| 6 | 1 | CharacterHeroState | | NewState |
|
||||
|
||||
### CharacterHeroState Enum
|
||||
|
||||
Defines the hero state of a character.
|
||||
|
||||
| Value | Name | Description |
|
||||
|-------|------|-------------|
|
||||
| 0 | New | The character is new and has the highest state. |
|
||||
| 1 | Hero | The character is a hero. |
|
||||
| 2 | LightHero | The character is a hero, but the state is almost gone. |
|
||||
| 3 | Normal | The character is in a neutral state. |
|
||||
| 4 | PlayerKillWarning | The character killed another character, and has a kill warning. |
|
||||
| 5 | PlayerKiller1stStage | The character killed two characters, and has some restrictions. |
|
||||
| 6 | PlayerKiller2ndStage | The character killed more than two characters, and has hard restrictions. |
|
||||
Reference in New Issue
Block a user