baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C1 F3 51 - MasterCharacterLevelUpdate (by server)
## Is sent when
After a master character leveled up.
## Causes the following actions on the client side
Updates the master level (and other related stats) in the game client and shows an effect.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | 20 | Packet header - length of the packet |
| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x51 | Packet header - sub packet type identifier |
| 4 | 2 | ShortLittleEndian | | MasterLevel |
| 6 | 2 | ShortLittleEndian | | GainedMasterPoints |
| 8 | 2 | ShortLittleEndian | | CurrentMasterPoints |
| 10 | 2 | ShortLittleEndian | | MaximumMasterPoints |
| 12 | 2 | ShortLittleEndian | | MaximumHealth |
| 14 | 2 | ShortLittleEndian | | MaximumMana |
| 16 | 2 | ShortLittleEndian | | MaximumShield |
| 18 | 2 | ShortLittleEndian | | MaximumAbility |