baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C1-F6-1A-QuestStateList_by-server.md
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docs/Packets/C1-F6-1A-QuestStateList_by-server.md
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# C1 F6 1A - QuestStateList (by server)
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## Is sent when
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After the game client requested the list of all quests which are currently in progress or accepted.
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## Causes the following actions on the client side
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Unknown.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC1 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xF6 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x1A | Packet header - sub packet type identifier |
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| 4 | 1 | Byte | | QuestCount |
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| 5 | QuestIdentification.Length * QuestCount | Array of QuestIdentification | | Quests |
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### QuestIdentification Structure
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Defines the information which identifies a quest.
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Length: 4 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 2 | ShortLittleEndian | | Number |
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| 2 | 2 | ShortLittleEndian | | Group |
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