baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C2 20 - ItemsDropped (by server)
## Is sent when
The items dropped on the ground.
## Causes the following actions on the client side
The client adds the items to the ground.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
| 1 | 2 | Short | | Packet header - length of the packet |
| 3 | 1 | Byte | 0x20 | Packet header - packet type identifier |
| 4 | 1 | Byte | | ItemCount |
| 5 | DroppedItem.Length * ItemCount | Array of DroppedItem | | Items |
### DroppedItem Structure
Contains the data about a dropped item.
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 2 | ShortBigEndian | | Id |
| 0 << 7 | 1 bit | Boolean | | IsFreshDrop; If this flag is set, the item is added to the map with an animation and sound. Otherwise it's just added like it was already on the ground before. |
| 2 | 1 | Byte | | PositionX |
| 3 | 1 | Byte | | PositionY |
| 4 | | Binary | | ItemData |