baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C2-20-ItemsDropped_by-server.md
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docs/Packets/C2-20-ItemsDropped_by-server.md
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# C2 20 - ItemsDropped (by server)
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## Is sent when
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The items dropped on the ground.
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## Causes the following actions on the client side
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The client adds the items to the ground.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
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| 1 | 2 | Short | | Packet header - length of the packet |
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| 3 | 1 | Byte | 0x20 | Packet header - packet type identifier |
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| 4 | 1 | Byte | | ItemCount |
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| 5 | DroppedItem.Length * ItemCount | Array of DroppedItem | | Items |
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### DroppedItem Structure
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Contains the data about a dropped item.
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 2 | ShortBigEndian | | Id |
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| 0 << 7 | 1 bit | Boolean | | IsFreshDrop; If this flag is set, the item is added to the map with an animation and sound. Otherwise it's just added like it was already on the ground before. |
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| 2 | 1 | Byte | | PositionX |
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| 3 | 1 | Byte | | PositionY |
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| 4 | | Binary | | ItemData |
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