baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C2 3F 00 - PlayerShops (by server)
## Is sent when
After the player gets into scope of a player with an opened shop.
## Causes the following actions on the client side
The player shop title is shown at the specified players.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
| 1 | 2 | Short | | Packet header - length of the packet |
| 3 | 1 | Byte | 0x3F | Packet header - packet type identifier |
| 4 | 1 | Byte | 0x00 | Packet header - sub packet type identifier |
| 5 | 1 | Byte | | ShopCount |
| 6 | PlayerShop.Length * ShopCount | Array of PlayerShop | | Shops |
### PlayerShop Structure
Data of the shop of a player.
Length: 38 Bytes
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 2 | ShortBigEndian | | PlayerId |
| 2 | 36 | String | | StoreName |