baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C2 45 - AddTransformedCharactersToScope (by server)
## Is sent when
The player wears a monster transformation ring.
## Causes the following actions on the client side
The character appears as monster, defined by the Skin property.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
| 1 | 2 | Short | | Packet header - length of the packet |
| 3 | 1 | Byte | 0x45 | Packet header - packet type identifier |
| 4 | 1 | Byte | | CharacterCount |
| 5 | CharacterData.Length * CharacterCount | Array of CharacterData | | Characters |
### CharacterData Structure
Contains the data of an transformed character.
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 2 | ShortBigEndian | | Id |
| 2 | 1 | Byte | | CurrentPositionX |
| 3 | 1 | Byte | | CurrentPositionY |
| 4 | 2 | ShortBigEndian | | Skin |
| 6 | 10 | String | | Name |
| 16 | 1 | Byte | | TargetPositionX |
| 17 | 1 | Byte | | TargetPositionY |
| 18 | 4 bit | Byte | | Rotation |
| 18 << 0 | 4 bit | CharacterHeroState | | HeroState |
| 19 | 18 | Binary | | Appearance |
| 37 | 1 | Byte | | EffectCount; Defines the number of effects which would be sent after this field. |
| 38 | EffectId.Length * EffectCount | Array of EffectId | | Effects |
### CharacterHeroState Enum
Defines the hero state of a character.
| Value | Name | Description |
|-------|------|-------------|
| 0 | New | The character is new and has the highest state. |
| 1 | Hero | The character is a hero. |
| 2 | LightHero | The character is a hero, but the state is almost gone. |
| 3 | Normal | The character is in a neutral state. |
| 4 | PlayerKillWarning | The character killed another character, and has a kill warning. |
| 5 | PlayerKiller1stStage | The character killed two characters, and has some restrictions. |
| 6 | PlayerKiller2ndStage | The character killed more than two characters, and has hard restrictions. |
### EffectId Structure
Contains the id of a magic effect.
Length: 1 Bytes
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | | Id |