baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C2 5B - AssignCharacterToGuild075 (by server)
## Is sent when
The server wants to visibly assign a player to a guild, e.g. when two players met each other and one of them is a guild member.
## Causes the following actions on the client side
The players which belong to the guild are shown as guild players. If the game client doesn't met a player of this guild yet, it will send another request to get the guild information.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
| 1 | 2 | Short | | Packet header - length of the packet |
| 3 | 1 | Byte | 0x5B | Packet header - packet type identifier |
| 4 | 1 | Byte | | PlayerCount |
| 5 | GuildMemberRelation.Length * PlayerCount | Array of GuildMemberRelation | | Members |
### GuildMemberRelation Structure
Relation between a guild and a member.
Length: 4 Bytes
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 2 | ShortBigEndian | | PlayerId |
| 2 | 2 | ShortBigEndian | | GuildId |