baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C2-C0-MessengerInitialization_by-server.md
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docs/Packets/C2-C0-MessengerInitialization_by-server.md
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# C2 C0 - MessengerInitialization (by server)
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## Is sent when
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After entering the game with a character.
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## Causes the following actions on the client side
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
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| 1 | 2 | Short | | Packet header - length of the packet |
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| 3 | 1 | Byte | 0xC0 | Packet header - packet type identifier |
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| 4 | 1 | Byte | | LetterCount |
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| 5 | 1 | Byte | | MaximumLetterCount |
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| 6 | 1 | Byte | | FriendCount |
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| 7 | Friend.Length * FriendCount | Array of Friend | | Friends |
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### Friend Structure
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The structure which contains the friend name and online state.
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Length: 11 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 10 | String | | Name |
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| 10 | 1 | Byte | | ServerId; The server id on which the player currently is online. 0xFF means offline. |
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