baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C2-F3-53-MasterSkillList_by-server.md
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docs/Packets/C2-F3-53-MasterSkillList_by-server.md
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# C2 F3 53 - MasterSkillList (by server)
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## Is sent when
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Usually after entering the game with a master character.
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## Causes the following actions on the client side
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The data is available in the master skill tree.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
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| 1 | 2 | Short | | Packet header - length of the packet |
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| 3 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
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| 4 | 1 | Byte | 0x53 | Packet header - sub packet type identifier |
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| 8 | 4 | IntegerLittleEndian | | MasterSkillCount |
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| 12 | MasterSkillEntry.Length * MasterSkillCount | Array of MasterSkillEntry | | Skills |
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### MasterSkillEntry Structure
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An entry in the master skill list.
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Length: 12 Bytes
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | | MasterSkillIndex; The index of the master skill on the clients master skill tree for the given character class. |
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| 1 | 1 | Byte | | Level |
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| 4 | 4 | Float | | DisplayValue |
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| 8 | 4 | Float | | DisplayValueOfNextLevel |
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