baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C2 F3 53 - MasterSkillList (by server)
## Is sent when
Usually after entering the game with a master character.
## Causes the following actions on the client side
The data is available in the master skill tree.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC2 | [Packet type](PacketTypes.md) |
| 1 | 2 | Short | | Packet header - length of the packet |
| 3 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
| 4 | 1 | Byte | 0x53 | Packet header - sub packet type identifier |
| 8 | 4 | IntegerLittleEndian | | MasterSkillCount |
| 12 | MasterSkillEntry.Length * MasterSkillCount | Array of MasterSkillEntry | | Skills |
### MasterSkillEntry Structure
An entry in the master skill list.
Length: 12 Bytes
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | | MasterSkillIndex; The index of the master skill on the clients master skill tree for the given character class. |
| 1 | 1 | Byte | | Level |
| 4 | 4 | Float | | DisplayValue |
| 8 | 4 | Float | | DisplayValueOfNextLevel |