baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C3 3F 01 - PlayerShopSetItemPriceResponse (by server)
## Is sent when
The player requested to set a price for an item of the players shop.
## Causes the following actions on the client side
The item gets a price on the user interface.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
| 1 | 1 | Byte | 6 | Packet header - length of the packet |
| 2 | 1 | Byte | 0x3F | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier |
| 5 | 1 | Byte | | InventorySlot |
| 4 | 1 | ItemPriceSetResult | | Result |
### ItemPriceSetResult Enum
Describes the possible results of setting an item price in a player shop.
| Value | Name | Description |
|-------|------|-------------|
| 0 | Failed | Failed, e.g. because the shop feature is deactivated |
| 1 | Success | The price has been set successfully |
| 2 | ItemSlotOutOfRange | Failed because the item slot was out of range |
| 3 | ItemNotFound | Failed because the item could not be found |
| 4 | PriceNegative | Failed because the price was negative |
| 5 | ItemIsBlocked | Failed because the item is blocked |
| 6 | CharacterLevelTooLow | Failed because the character level is too low (below level 6) |