baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C3-C6-AddLetter_by-server.md
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docs/Packets/C3-C6-AddLetter_by-server.md
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# C3 C6 - AddLetter (by server)
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## Is sent when
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After a letter has been received or after the player entered the game with a character.
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## Causes the following actions on the client side
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The letter appears in the letter list.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 79 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xC6 | Packet header - packet type identifier |
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| 4 | 2 | ShortLittleEndian | | LetterIndex |
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| 6 | 10 | String | | SenderName |
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| 16 | 30 | String | | Timestamp |
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| 46 | 32 | String | | Subject |
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| 78 | 1 | LetterState | | State |
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### LetterState Enum
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Describes the state of a letter.
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| Value | Name | Description |
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|-------|------|-------------|
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| 0 | Read | The letter was read before. |
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| 1 | Unread | The letter wasn't read yet. |
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| 2 | New | The letter is new (= was just sent by the sender) and wasn't read yet. It will notify the user about the received letter. |
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