baseline: OpenMU upstream b5a0961 (fresh source)
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docs/Packets/C3-F1-01-LoginLongPassword_by-client.md
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docs/Packets/C3-F1-01-LoginLongPassword_by-client.md
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# C3 F1 01 - LoginLongPassword (by client)
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## Is sent when
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The player tries to log into the game.
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## Causes the following actions on the server side
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The server is authenticating the sent login name and password. If it's correct, the state of the player is proceeding to be logged in.
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## Structure
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| Index | Length | Data Type | Value | Description |
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|-------|--------|-----------|-------|-------------|
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| 0 | 1 | Byte | 0xC3 | [Packet type](PacketTypes.md) |
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| 1 | 1 | Byte | 60 | Packet header - length of the packet |
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| 2 | 1 | Byte | 0xF1 | Packet header - packet type identifier |
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| 3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier |
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| 4 | 10 | Binary | | Username; The user name, "encrypted" with Xor3. |
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| 14 | 20 | Binary | | Password; The password, "encrypted" with Xor3. |
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| 34 | 4 | IntegerBigEndian | | TickCount |
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| 38 | 5 | Binary | | ClientVersion |
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| 43 | 16 | Binary | | ClientSerial |
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