baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
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# C4 F3 10 - CharacterInventory (by server)
## Is sent when
The player entered the game or finished a trade.
## Causes the following actions on the client side
The user interface of the inventory is initialized with all of its items.
## Structure
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | 0xC4 | [Packet type](PacketTypes.md) |
| 1 | 2 | Short | | Packet header - length of the packet |
| 3 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
| 4 | 1 | Byte | 0x10 | Packet header - sub packet type identifier |
| 5 | 1 | Byte | | ItemCount |
| 6 | StoredItem.Length * ItemCount | Array of StoredItem | | Items |
### StoredItem Structure
The structure for a stored item, e.g. in the inventory or vault.
| Index | Length | Data Type | Value | Description |
|-------|--------|-----------|-------|-------------|
| 0 | 1 | Byte | | ItemSlot |
| 1 | | Binary | | ItemData |