baseline: OpenMU upstream b5a0961 (fresh source)
This commit is contained in:
@@ -0,0 +1,82 @@
|
||||
// <copyright file="ItemCraftingResultItem.cs" company="MUnique">
|
||||
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
|
||||
// </copyright>
|
||||
|
||||
namespace MUnique.OpenMU.DataModel.Configuration.ItemCrafting;
|
||||
|
||||
using MUnique.OpenMU.Annotations;
|
||||
using MUnique.OpenMU.DataModel.Configuration.Items;
|
||||
|
||||
/// <summary>
|
||||
/// Defines the resulting item of a crafting.
|
||||
/// </summary>
|
||||
[Cloneable]
|
||||
public partial class ItemCraftingResultItem
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the item definition.
|
||||
/// </summary>
|
||||
public virtual ItemDefinition? ItemDefinition { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the random minimum level for a created item.
|
||||
/// </summary>
|
||||
public byte RandomMinimumLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the random maximum level for a created item.
|
||||
/// </summary>
|
||||
public byte RandomMaximumLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the durability for a created item explicitly.
|
||||
/// </summary>
|
||||
public byte? Durability { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the reference to the corresponding <see cref="ItemCraftingRequiredItem.Reference"/>.
|
||||
/// If <c>0</c>, no reference exists.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For Item Upping.
|
||||
/// </remarks>
|
||||
public byte Reference { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the add level.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For Item Upping.
|
||||
/// </remarks>
|
||||
public byte AddLevel { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
string itemName;
|
||||
if (this.ItemDefinition is null)
|
||||
{
|
||||
itemName = $"Referenced item {this.Reference} will be modified.";
|
||||
}
|
||||
else
|
||||
{
|
||||
itemName = this.ItemDefinition.Name;
|
||||
}
|
||||
|
||||
string level;
|
||||
if (this.RandomMinimumLevel == this.RandomMaximumLevel && this.RandomMinimumLevel == 0)
|
||||
{
|
||||
level = string.Empty;
|
||||
}
|
||||
else if (this.RandomMinimumLevel == this.RandomMaximumLevel)
|
||||
{
|
||||
level = $"+{this.RandomMinimumLevel}";
|
||||
}
|
||||
else
|
||||
{
|
||||
level = $"+{this.RandomMinimumLevel}~{this.RandomMaximumLevel}";
|
||||
}
|
||||
|
||||
return $"{itemName}{level}";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user