baseline: OpenMU upstream b5a0961 (fresh source)

This commit is contained in:
Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

View File

@@ -0,0 +1,100 @@
// <copyright file="MiniGameChangeEvent.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.Annotations;
using MUnique.OpenMU.Interfaces;
/// <summary>
/// Defines the kind of targets for the <see cref="MiniGameChangeEvent"/>.
/// </summary>
public enum KillTarget
{
/// <summary>
/// Any object counts as kill.
/// </summary>
AnyObject,
/// <summary>
/// Any monster counts as kill.
/// </summary>
AnyMonster,
/// <summary>
/// A specific monster or destructible, defined by <see cref="MiniGameChangeEvent.TargetDefinition"/> counts as kill.
/// </summary>
Specific,
}
/// <summary>
/// An event which changes the mini game to a next phase.
/// Defines what the player needs to do to reach it,
/// and what happens when the requirements are fulfilled.
/// </summary>
[Cloneable]
public partial class MiniGameChangeEvent
{
/// <summary>
/// Gets or sets the index to define the order of the event.
/// Usually, events are worked through in sequential order.
/// </summary>
public int Index { get; set; }
/// <summary>
/// Gets or sets the description about the event.
/// </summary>
public LocalizedString Description { get; set; }
/// <summary>
/// Gets or sets the (golden) message which should be shown to the player.
/// One placeholder can be used to show the triggering player name.
/// </summary>
public LocalizedString Message { get; set; }
/// <summary>
/// Gets or sets the targets which need to be killed to reach the required <see cref="NumberOfKills"/>.
/// </summary>
public KillTarget Target { get; set; }
/// <summary>
/// Gets or sets the minimum level of the <see cref="Target"/>s,
/// if no specific <see cref="TargetDefinition"/> is supplied.
/// </summary>
public short? MinimumTargetLevel { get; set; }
/// <summary>
/// Gets or sets the number of kills which the player(s) have to reach.
/// </summary>
public short NumberOfKills { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the <see cref="NumberOfKills"/> are meant to be
/// a multiple of the players of the game, or not.
/// </summary>
public bool MultiplyKillsByPlayers { get; set; }
/// <summary>
/// Gets or sets the target definition.
/// </summary>
public virtual MonsterDefinition? TargetDefinition { get; set; }
/// <summary>
/// Gets or sets the optional spawns which will appear when the players reach the goal.
/// </summary>
[MemberOfAggregate]
public virtual MonsterSpawnArea? SpawnArea { get; set; }
/// <summary>
/// Gets or sets the changes which will be applied to the terrain when the player reach the goal.
/// </summary>
[MemberOfAggregate]
public virtual ICollection<MiniGameTerrainChange> TerrainChanges { get; protected set; } = null!;
/// <inheritdoc />
public override string ToString()
{
return $"{this.Index}: {this.Description}";
}
}