baseline: OpenMU upstream b5a0961 (fresh source)
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40
src/GameLogic/ArrayExtensions.cs
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40
src/GameLogic/ArrayExtensions.cs
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// <copyright file="ArrayExtensions.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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/// <summary>
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/// Extensions for arrays.
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/// </summary>
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public static class ArrayExtensions
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{
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/// <summary>
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/// Clears the elements of an array to the default values of the element type.
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/// </summary>
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/// <typeparam name="T">The array element type.</typeparam>
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/// <param name="array">The array.</param>
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public static void ClearToDefaults<T>(this T[] array)
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{
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for (int i = 0; i < array.Length; i++)
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{
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array[i] = default!;
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}
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}
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/// <summary>
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/// Clears the elements of an array to the default values of the element type.
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/// </summary>
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/// <typeparam name="T">The array element type.</typeparam>
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/// <param name="array">The array.</param>
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public static void ClearToDefaults<T>(this T[,] array)
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{
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for (int i = 0; i < array.GetLength(0); i++)
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{
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for (int j = 0; j < array.GetLength(1); j++)
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{
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array[i, j] = default!;
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}
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}
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}
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}
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