baseline: OpenMU upstream b5a0961 (fresh source)
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142
src/GameLogic/Bucket{T}.cs
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142
src/GameLogic/Bucket{T}.cs
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// <copyright file="Bucket{T}.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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using System.Collections;
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using MUnique.OpenMU.PlugIns;
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using Nito.AsyncEx;
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/// <summary>
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/// A bucket, which can be observed for added and removed items.
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/// </summary>
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/// <typeparam name="T">The type which should be hold by this bucket.</typeparam>
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public sealed class Bucket<T> : IEnumerable<T>
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{
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private readonly List<T> _innerList;
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private readonly AsyncReaderWriterLock _locker = new();
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/// <summary>
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/// Initializes a new instance of the <see cref="Bucket{T}"/> class.
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/// </summary>
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/// <param name="capacity">The initial capacity.</param>
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public Bucket(int capacity)
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{
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this._innerList = new List<T>(capacity);
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}
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/// <summary>
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/// Occurs when an item has been added.
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/// </summary>
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public event AsyncEventHandler<T>? ItemAdded;
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/// <summary>
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/// Occurs when an item has been removed.
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/// </summary>
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public event AsyncEventHandler<T>? ItemRemoved;
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/// <summary>
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/// Gets the count.
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/// </summary>
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public int Count => this._innerList.Count;
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/// <summary>
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/// Adds the specified item.
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/// </summary>
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/// <param name="item">The item.</param>
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public async ValueTask AddAsync(T item)
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{
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using (await this._locker.WriterLockAsync())
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{
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this._innerList.Add(item);
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}
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if (this.ItemAdded is { } eventHandler)
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{
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await eventHandler(item).ConfigureAwait(false);
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}
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}
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/// <summary>
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/// Removes the specified item.
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/// </summary>
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/// <param name="item">The item.</param>
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/// <returns>The success.</returns>
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public async ValueTask<bool> RemoveAsync(T item)
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{
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bool result;
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using (await this._locker.WriterLockAsync())
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{
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result = this._innerList.Remove(item);
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}
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if (result && this.ItemRemoved is { } eventHandler)
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{
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await eventHandler(item).ConfigureAwait(false);
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}
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return result;
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}
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/// <inheritdoc/>
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public IEnumerator<T> GetEnumerator()
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{
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return new LockingEnumerator<T>(this._locker, this._innerList);
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}
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator()
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{
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return this.GetEnumerator();
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}
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private sealed class LockingEnumerator<TEnumerated> : IEnumerator<TEnumerated>
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{
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private readonly AsyncReaderWriterLock _locker;
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private readonly IEnumerable<TEnumerated> _enumerable;
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private IEnumerator<TEnumerated>? _enumerator;
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private IDisposable? _lockRelease;
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public LockingEnumerator(AsyncReaderWriterLock locker, IEnumerable<TEnumerated> enumerable)
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{
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this._locker = locker;
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this._enumerable = enumerable;
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}
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public TEnumerated Current => this.Enumerator.Current;
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object IEnumerator.Current => this.Enumerator.Current!;
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private IEnumerator<TEnumerated> Enumerator
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{
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get
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{
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if (this._enumerator is { })
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{
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return this._enumerator;
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}
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this._lockRelease = this._locker.ReaderLock();
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return this._enumerator ??= this._enumerable.GetEnumerator();
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}
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}
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public bool MoveNext()
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{
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return this.Enumerator.MoveNext();
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}
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public void Reset()
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{
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this.Enumerator.Reset();
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}
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public void Dispose()
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{
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this._enumerator?.Dispose();
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this._lockRelease?.Dispose();
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}
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}
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}
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