baseline: OpenMU upstream b5a0961 (fresh source)

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Acentech Dev
2026-07-14 19:00:35 +03:00
parent 450402e47d
commit 36fc125d5c
11968 changed files with 748705 additions and 0 deletions

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// <copyright file="DirectionExtensions.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
namespace MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.Pathfinding;
/// <summary>
/// Extension methods which have to do with handling <see cref="Direction"/>s.
/// </summary>
public static class DirectionExtensions
{
/// <summary>
/// Calculates the target point based on the origin and the specified direction.
/// </summary>
/// <param name="origin">From point.</param>
/// <param name="direction">The direction.</param>
/// <returns>The target point based on the origin and the specified direction.</returns>
/// <exception cref="ArgumentException">direction.</exception>
public static Point CalculateTargetPoint(this Point origin, Direction direction)
{
return direction switch
{
Direction.Undefined => origin,
Direction.North => new Point((byte)(origin.X - 1), (byte)(origin.Y + 1)),
Direction.South => new Point((byte)(origin.X + 1), (byte)(origin.Y - 1)),
Direction.East => new Point((byte)(origin.X + 1), (byte)(origin.Y + 1)),
Direction.West => new Point((byte)(origin.X - 1), (byte)(origin.Y - 1)),
Direction.NorthEast => new Point(origin.X, (byte)(origin.Y + 1)),
Direction.NorthWest => new Point((byte)(origin.X - 1), origin.Y),
Direction.SouthEast => new Point((byte)(origin.X + 1), origin.Y),
Direction.SouthWest => new Point(origin.X, (byte)(origin.Y - 1)),
_ => throw new ArgumentException($"Direction value {direction} is not defined", nameof(direction)),
};
}
/// <summary>
/// Gets the direction from one point to another.
/// </summary>
/// <param name="from">The origin point.</param>
/// <param name="to">The target point.</param>
/// <returns>The direction from the origin to the target.</returns>
public static Direction GetDirectionTo(this Point from, Point to)
{
if (from == to)
{
return Direction.Undefined;
}
double angle = Math.Atan2(to.Y - from.Y, to.X - from.X);
angle += Math.PI;
angle /= Math.PI / 4;
int halfQuarter = Convert.ToInt32(angle);
halfQuarter %= 8;
return halfQuarter switch
{
7 => Direction.North,
0 => Direction.NorthWest,
1 => Direction.West,
2 => Direction.SouthWest,
3 => Direction.South,
4 => Direction.SouthEast,
5 => Direction.East,
6 => Direction.NorthEast,
_ => Direction.Undefined,
};
}
}