baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/DuelRoomManager.cs
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93
src/GameLogic/DuelRoomManager.cs
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// <copyright file="DuelRoomManager.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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using System.Threading;
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using MUnique.OpenMU.GameLogic.Views.Duel;
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using Nito.AsyncEx;
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/// <summary>
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/// A class that manages several instances of <see cref="DuelRoom"/>.
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/// </summary>
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public class DuelRoomManager
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{
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private readonly DuelConfiguration _configuration;
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private readonly AsyncLock _lock = new AsyncLock();
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private readonly DuelRoom?[] _duelRooms;
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/// <summary>
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/// Initializes a new instance of the <see cref="DuelRoomManager"/> class.
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/// </summary>
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/// <param name="configuration">The configuration.</param>
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public DuelRoomManager(DuelConfiguration configuration)
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{
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this._configuration = configuration;
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this._duelRooms = new DuelRoom?[this.MaxRoomCount];
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}
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/// <summary>
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/// Gets the maximum <see cref="DuelRoom"/>s count.
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/// </summary>
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public int MaxRoomCount => this._configuration?.DuelAreas.Count ?? 0;
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/// <summary>
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/// Gets a <see cref="DuelRoom"/> for the two duelist players.
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/// </summary>
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/// <param name="player1">The first player.</param>
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/// <param name="player2">The second player.</param>
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/// <param name="cancellationToken">A cancellation token.</param>
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/// <returns>A <see cref="ValueTask"/> with a free <see cref="DuelRoom"/>.</returns>
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public async ValueTask<DuelRoom?> GetFreeDuelRoomAsync(Player player1, Player player2, CancellationToken cancellationToken = default)
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{
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using var l = await this._lock.LockAsync(cancellationToken);
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for (int i = 0; i < this._duelRooms.Length; i++)
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{
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if (this._duelRooms[i] is null)
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{
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var area = this._configuration.DuelAreas.First(a => a.Index == i);
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return this._duelRooms[i] = new DuelRoom(area, player1, player2);
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}
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}
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return null;
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}
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/// <summary>
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/// Discards a <see cref="DuelRoom"/>.
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/// </summary>
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/// <param name="duelRoom">The <see cref="DuelRoom"/>.</param>
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/// <returns>A <see cref="ValueTask"/>.</returns>
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public async ValueTask GiveBackDuelRoomAsync(DuelRoom duelRoom)
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{
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using var l = await this._lock.LockAsync();
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this._duelRooms[duelRoom.Index] = null;
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}
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/// <summary>
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/// Gets a <see cref="DuelRoom"/> by its index number.
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/// </summary>
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/// <param name="requestedDuelIndex">The index of the <see cref="DuelRoom"/>.</param>
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/// <returns>A <see cref="DuelRoom"/>.</returns>
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public DuelRoom? GetRoomByIndex(byte requestedDuelIndex)
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{
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if (this.MaxRoomCount <= requestedDuelIndex)
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{
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return null;
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}
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return this._duelRooms[requestedDuelIndex];
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}
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/// <summary>
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/// Shows the <see cref="DuelRoom"/>s to a player.
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/// </summary>
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/// <param name="player">The player.</param>
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/// <returns>A <see cref="ValueTask"/>.</returns>
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public async ValueTask ShowRoomsAsync(Player player)
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{
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await player.InvokeViewPlugInAsync<IDuelStatusUpdatePlugIn>(p => p.UpdateStatusAsync(this._duelRooms)).ConfigureAwait(false);
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}
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}
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