baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/IBucketMapObserver.cs
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45
src/GameLogic/IBucketMapObserver.cs
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// <copyright file="IBucketMapObserver.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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/// <summary>
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/// Interface of an object which is observing other objects on its current map.
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/// </summary>
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public interface IBucketMapObserver
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{
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/// <summary>
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/// Gets the maximum distance of which buckets in range the observer is interested in.
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/// </summary>
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int InfoRange { get; }
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/// <summary>
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/// Gets the observing buckets.
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/// </summary>
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IList<Bucket<ILocateable>> ObservingBuckets { get; }
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/// <summary>
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/// This method is called, when another locateable is moving into the observing zones.
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/// </summary>
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/// <param name="item">The item which got added.</param>
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ValueTask LocateableAddedAsync(ILocateable item);
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/// <summary>
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/// This method is called, when another locateable is moving out of the observing zones.
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/// </summary>
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/// <param name="item">The item which got removed.</param>
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ValueTask LocateableRemovedAsync(ILocateable item);
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/// <summary>
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/// This method is called, when this object is moving to another zone, and old objects are getting out of range.
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/// </summary>
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/// <param name="oldObjects">The objects which are out of range.</param>
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ValueTask LocateablesOutOfScopeAsync(IEnumerable<ILocateable> oldObjects);
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/// <summary>
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/// This method is called, when this object is moving to another zone, and new objects are getting into range.
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/// </summary>
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/// <param name="newObjects">The objects which are getting into range.</param>
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ValueTask NewLocateablesInScopeAsync(IEnumerable<ILocateable> newObjects);
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}
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