baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/IEventStateProvider.cs
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26
src/GameLogic/IEventStateProvider.cs
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// <copyright file="IEventStateProvider.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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/// <summary>
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/// Provides a flag, if the event is running.
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/// </summary>
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/// <remarks>
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/// It has effect on re-spawning monsters, when the <see cref="MonsterSpawnArea.SpawnTrigger"/> is <see cref="SpawnTrigger.AutomaticDuringEvent"/>.
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/// </remarks>
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public interface IEventStateProvider
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{
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/// <summary>
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/// Gets a value indicating whether the event is currently running.
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/// </summary>
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bool IsEventRunning { get; }
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/// <summary>
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/// Determines, if a spawn wave is currently active.
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/// </summary>
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/// <param name="waveNumber">The number of the wave.</param>
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/// <returns><see langword="true"/>, when the spawn wave is active; Otherwise, <see langword="false"/>.</returns>
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bool IsSpawnWaveActive(byte waveNumber);
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}
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