baseline: OpenMU upstream b5a0961 (fresh source)
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src/GameLogic/IObservable.cs
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35
src/GameLogic/IObservable.cs
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// <copyright file="IObservable.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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using Nito.AsyncEx;
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/// <summary>
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/// Interface for an observable object.
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/// </summary>
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public interface IObservable
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{
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/// <summary>
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/// Gets the observers.
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/// </summary>
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ISet<IWorldObserver> Observers { get; }
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/// <summary>
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/// Gets the lock for <see cref="Observers"/>.
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/// </summary>
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AsyncReaderWriterLock ObserverLock { get; }
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/// <summary>
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/// Adds the observer.
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/// </summary>
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/// <param name="observer">The observer.</param>
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ValueTask AddObserverAsync(IWorldObserver observer);
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/// <summary>
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/// Removes the observer.
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/// </summary>
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/// <param name="observer">The observer.</param>
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ValueTask RemoveObserverAsync(IWorldObserver observer);
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}
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