baseline: OpenMU upstream b5a0961 (fresh source)
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43
src/GameLogic/NullDropGenerator.cs
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43
src/GameLogic/NullDropGenerator.cs
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// <copyright file="NullDropGenerator.cs" company="MUnique">
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// Licensed under the MIT License. See LICENSE file in the project root for full license information.
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// </copyright>
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namespace MUnique.OpenMU.GameLogic;
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/// <summary>
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/// A drop generator which generates nothing.
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/// </summary>
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public class NullDropGenerator : IDropGenerator
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{
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private static IDropGenerator? _instance;
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/// <summary>
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/// Prevents a default instance of the <see cref="NullDropGenerator"/> class from being created.
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/// </summary>
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private NullDropGenerator()
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{
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}
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/// <summary>
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/// Gets the instance.
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/// </summary>
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public static IDropGenerator Instance => _instance ??= new NullDropGenerator();
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/// <inheritdoc />
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public ValueTask<(IEnumerable<Item> Items, uint? Money)> GenerateItemDropsAsync(MonsterDefinition monster, int gainedExperience, Player player)
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{
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return ValueTask.FromResult((Enumerable.Empty<Item>(), default(uint?)));
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}
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/// <inheritdoc />
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public Item? GenerateItemDrop(DropItemGroup group)
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{
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return null;
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}
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/// <inheritdoc />
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public (Item?, uint?, ItemDropEffect) GenerateItemDrop(IEnumerable<DropItemGroup> group)
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{
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return (null, null, ItemDropEffect.Undefined);
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}
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}
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